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Coup game rules pdf
Coup game rules pdf












coup game rules pdf

Remove all USSR Influence from a single uncontrolled country in Europe. Move the Space Race Marker ahead by 1 space.

coup game rules pdf

This Event cancels the effect(s) of the “#21 – NATO” Event for France only. Remove 2 US Influence from France and add 1 USSR Influence to France. This Event allows the “#21 – NATO” card to be played as an Event. Remove all US influence from 4 countries in Eastern Europe or add 5 USSR Influence to any countries in Eastern Europe (adding no more than 2 Influence per country). The US removes half, rounded up, of its Influence from Egypt. This Event cannot be used after the “#65 – Camp David Accords” Event has been played.Īdd 1 USSR Influence to each of 4 non-US controlled countries of Eastern Europe.Īdd 2 USSR Influence to Egypt. The USSR adds 2 to its Military Operations Track. On a modified die roll of 4-6, the USSR receives 2 VP and replaces all US Influence in Israel with USSR Influence. Roll a die and subtract (-1) from the die roll for Israel, if it is US controlled, and for every US controlled country adjacent to Israel. The USSR adds sufficient Influence to Romania for Control.

coup game rules pdf

On a modified die roll of 4-6, the USSR receives 2 VP and replaces all US Influence in South Korea with USSR Influence. Roll a die and subtract (-1) from the die roll for every US controlled country adjacent to South Korea. Unless the US immediately discards a card with an Operations value of 3 or more, remove all US Influence from West Germany. For the remainder of the turn, the USSR receives +1 Operations to the Operations value of a card that uses all its Operations in Southeast Asia. USSR adds sufficient Influence in Cuba for Control.Īdd 2 USSR Influence to Vietnam. This Event cannot be used after the “#83 – The Iron Lady” Event has been played. Remove a total of 3 US Influence from any countries in Western Europe (removing no more than 2 Influence per country). A player receives 1 VP for holding this card at the end of Turn 10. It is passed to the opponent once played. When played, the player receives +1 Operations to the Operations value of this card if it uses all its Operations in Asia. If the card has a USSR associated Event or an Event applicable to both players, then the card must be discarded without triggering the Event. If the card has a US associated Event, the Event occurs immediately. The US receives VP equal to 5 minus the current DEFCON level. Presence: 3 Domination: 5 Control: 7 +1 VP per controlled Battleground country in Region MAY NOT BE HELD!ĭegrade the DEFCON level by 1. Presence: 3 Domination: 7 Control: Automatic Victory +1 VP per controlled Battleground country in Region +1 VP per country controlled that is adjacent to enemy superpower MAY NOT BE HELD! Presence: 3 Domination: 7 Control: 9 +1 VP per controlled Battleground country in Region +1 VP per country controlled that is adjacent to enemy superpower MAY NOT BE HELD!














Coup game rules pdf